Tuesday, December 9, 2014

C++ Practice Exercise

Write a C++ program that will display the calculator menu.

The program will prompt the user to choose the operation choice (from 1 to 5). Then it should ask the user to input two integer values

for the calculation.

See the sample below.


MENU
  1. Add
  2. Subtract
  3. Multiply
  4. Divide
  5. Modulus

Enter your choice: 1

Enter your two numbers: 12 15

Result: 27
 
Continue? y




 
The program also asks the user to decide whether he/she wants to continue the operation. If he/she input ‘y’, the program will prompt

the user to choose the operation gain. Otherwise, the program will terminate.

Wednesday, November 26, 2014

COMPRO8 Activity #4

Things That Needs To Be Done Today
 
Study PHP Arrays in http://www.w3schools.com/php/php_arrays.asp

Activity #4

Problem:
Write a Web App to accept a string input (sentence) using a <textarea> element. During form submission, store each word of the sentence in an array named $words[].


Sample Output:

Web Interface

Enter a sentence: 

Result: Each word will be stored as element in the array.


words
Whatdidthefoxsay?Tingtingtingting...

Tuesday, September 30, 2014

Review - Activity #1

Sept 30, 2014
COMPRO2 - Excellence and Integrity

Problem #1
Write a program to compute the salary of an employee using the formula : salary=hours worked X hourly rate. Require an input for hours worked and hourly rate using the keyboard.

Sample output:
Enter hours worked: 20
Enter hourly rate: 70.50
Salary: 1410.0


Problem #2
Write a program to accept the gender of a person; 'M' for male and 'F' for female. Display an appropriate message based on gender.

Sample output:

Validation #1:
What is your gender? M
Good morning Sir!

Validation #2:
What is your gender? F
Good morning Ma'am!

Validation #3:
What is your gender? Male
Invalid gender!

SEND YOUR SOURCE CODE TO: adichosa@gmail.com
SUBJECT: <section>-COMPRO2-LACARLOTA-<fullname>


Monday, September 29, 2014

LOL

Watch the official trailer of "The Walking Dead" season 5. If you can!

Wednesday, September 24, 2014

Creating Printable Reports Using Data Environment and Data Report

Welcome to another tutorial! This time you will learn how to create simple printable reports in VB6 and MS Access using Data Environment and Data Report. Again, I would like to stress out that the approach that I am going to user is a simple one.

To start with, I will assume that you have the latest copy of our project, open it and add a Data Environment. How? Follow the steps below: 
  • Go to your project window and right click on Project1.
  • Select Add then Data Environment.
  • You will be prompted with a DataEnvironment window. Within it, by default, you will see DataEnvironment1 and Connection1 objects.
  • Right click on Connection1 and select Properties.


  • A Data Link Properties Window pops-up. Under Provider tab, select Microsoft Jet 4.0 OLE DB Provider and click Next button.

  • Right now, Connection tab is the default tab. From there, point the DataEnvironment to your database. In short, browse for your database.


  • Once done, click the Test Connection button to test the connection.
  • If executed properly, you will get a msgbox saying “Test connection succeeded”.
At this point, we have successfully established a connection to our database. The next series of steps is for the creation of Commands. We use Commands to execute SQL command via Data Environment. Follow the steps below:

  • ight click on Connection1 and select Add Command.
     
  • A new command will be created, if this is your first command, its default name is Command1.
  • Right click on the newly created command and select Properties.

  • Command1 Properties window will popup. Under General tab toggle Connection box and select our newly created connection Connection1.

  • Next, set the Database Object to Table and select an Object Name from the list (Student or Vendor).

  • Finally, click OK.
Now we have successfully setup the DataEnvironment (the source of data for our report). It is time to create the actual report page. 

  • Add a Data Report to your Project. How? Right click on Project1 in you Properties window and select Data Report.
  • A new Data Report form will be created. Set its DataSource property to 'Connection1' and  DataMember to 'Command1'.
  • If you are experiencing any problems related to the connection at this point, you might want to re-visit the steps above.
Considering you have flawlessly executed the instructions, you are now ready to add data fields to your report form. To do this, just simply drag and drop any fields that you want to appear to your report (Data Report) from the Commands in your Data Environment. Finally, format your report according to your requirements.


Here comes the coding part. Remember recently we have added Report menu to our MDIForm? We are going to invoke the report using Studentlist item. Go to the Click event procedure of Studentlist and paste the following source code:

       DataReport1.Show

Run the application and test the report.

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Wednesday, September 17, 2014

How To Implement A Simple System User Level In VB6 and MS Access (The Cool Dude Way)

In an organization or company, each employee has certain access level to company's sensitive information. The company keeps an organizational chart which enforce the hierarchy of employee and their current  position. This will enable us to determine which user has access to which part of the system. Since we already have our login facility added to our fancy Project, we will now implement the System User Level.

The login form will simply filter valid users to the system. But once valid users are in, we still need to implement further security check. The main purpose of the SUL is to limit the access of those valid users to the modules or elements of our system.

Note: "This tutorial will just introduce a simple (lame) approach on how to implement SUL. However, I encourage you to come up with your own method or approach, a kick-ass one. Once again, use some logic."

We will jump-start by expanding our menu list, follow the structure below:

Masterfiles
  • Manage Student
  • Manage Subject
 Transactions
  • Enroll
  • Grade Entry
Queries
  • Search Student
Reports
  • Student list
  • Student Grade
Help
  • About
Log-out


For this tutorial, we will assume that there are three types of user: Administrator, Teacher and Encoder.
Below are their user levels:

Administrator - Overall access
Teacher - Can only access Grade Entry, Search Student, Student list and Student Grade
Encoder - Can only Manage Student and Manage Subject

Now we are ready to edit the database. We need to add another field to the 'User' table, see illustration below:

Table: User
Field Name               Data Type         Attribute           Value
username                  Text                    Field Size          15
password                  Text                    Field Size           8
fullname                   Text                    Field Size          100
usrlevel                    Number             Field Size          Byte

The next step is not very impressive, but it will work for now. For the sake of simplicity (but lame) we will device a picture box and a label control to hold our user's user level variable. Add a picture box to your MDIForm. Inside the picturebox, draw a label and name it 'lblUserLevel'.

At this point, we are now ready to write some code. Copy and paste the snippet below to your login form. The exact place on where to put the code is for you to figure out. Use some logic lads.

        MDIForm1.lblUserLevel.Caption =Adodc1.Recordset.Fields("usrlevel")       
        Dim lvl As Integer   


        lvl = MDIForm1.lblUserLevel.Caption
    
        If lvl = 1 Then

            'The following block was written by Miss Mendoza
            MDIForm1.muTransGradeEntry.Enabled = True
            MDIForm1.mnuQSearchStud.Enabled = True
            MDIForm1.mnuRepStudlist.Enabled = True
           
            MDIForm1.mnuStudForm.Enabled = True
            MDIForm1.mnuSubjForm.Enabled = True
           
            MDIForm1.mnuTransEnroll.Enabled = True
            MDIForm1.mnuRepStudGrade.Enabled = True
            MDIForm1.mnuHelpAbout.Enabled = True
            'End of Miss Mendoza's code
        


       
        ElseIf lvl = 2 Then

           
            MDIForm1.muTransGradeEntry.Enabled = True
            MDIForm1.mnuQSearchStud.Enabled = True
            MDIForm1.mnuRepStudlist.Enabled = True
           
            MDIForm1.mnuStudForm.Enabled = False
            MDIForm1.mnuSubjForm.Enabled = False
           
            MDIForm1.mnuTransEnroll.Enabled = False
            MDIForm1.mnuRepStudGrade.Enabled = False
            MDIForm1.mnuHelpAbout.Enabled = False
        

       'Code of Miss Lito   
        ElseIf lvl = 3 Then
            MDIForm1.mnuStudForm.Enabled = True
            MDIForm1.mnuSubjForm.Enabled = True           
           
            MDIForm1.mnuTransEnroll.Enabled = False
            MDIForm1.muTransGradeEntry.Enabled = False
            MDIForm1.mnuQSearchStud.Enabled = False
            MDIForm1.mnuRepStudlist.Enabled = False
            MDIForm1.mnuRepStudGrade.Enabled = False
            MDIForm1.mnuHelpAbout.Enabled = False
                         
           
        End If

        'End of Miss Lito's code 

For the logout module:

        lblUserLevel.Caption = ""
        frmLogin.Show 1

Finally, we have one thing left to do and that is to test the  program. Run the application and login using our user accounts.




Tuesday, September 16, 2014

Terms to Remember

Tokens in C++ every programmer should know
  • Identifier
  • Keywords
  • Constant
  • Operators

Prepare for a quiz next meeting.

Sunday, September 14, 2014

Big Starts From Small

“The best programs are written so that computing machines can perform them quickly and so that human beings can understand them clearly. A programmer is ideally an essayist who works with traditional aesthetic and literary forms as well as mathematical concepts, to communicate the way that an algorithm works and to convince a reader that the results will be correct.” 

― Donald Ervin KnuthSelected Papers on Computer Science

Thursday, September 11, 2014

Variables and Data Types

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The usefulness of the "Hello World" programs shown in the previous chapter is rather questionable. We had to write several lines of code, compile them, and then execute the resulting program, just to obtain the result of a simple sentence written on the screen. It certainly would have been much faster to type the output sentence ourselves.
However, programming is not limited only to printing simple texts on the screen. In order to go a little further on and to become able to write programs that perform useful tasks that really save us work, we need to introduce the concept of variable.
Let's imagine that I ask you to remember the number 5, and then I ask you to also memorize the number 2 at the same time. You have just stored two different values in your memory (5 and 2). Now, if I ask you to add 1 to the first number I said, you should be retaining the numbers 6 (that is 5+1) and 2 in your memory. Then we could, for example, subtract these values and obtain 4 as result.
The whole process described above is a simile of what a computer can do with two variables. The same process can be expressed in C++ with the following set of statements:




a = 5;
b = 2;
a = a + 1;
result = a - b;


Obviously, this is a very simple example, since we have only used two small integer values, but consider that your computer can store millions of numbers like these at the same time and conduct sophisticated mathematical operations with them.

We can now define variable as a portion of memory to store a value.

Each variable needs a name that identifies it and distinguishes it from the others. For example, in the previous code the variable names were a, b, and result, but we could have called the variables any names we could have come up with, as long as they were valid C++ identifiers.

Identifiers

A valid identifier is a sequence of one or more letters, digits, or underscore characters (_). Spaces, punctuation marks, and symbols cannot be part of an identifier. In addition, identifiers shall always begin with a letter. They can also begin with an underline character (_), but such identifiers are -on most cases- considered reserved for compiler-specific keywords or external identifiers, as well as identifiers containing two successive underscore characters anywhere. In no case can they begin with a digit.

C++ uses a number of keywords to identify operations and data descriptions; therefore, identifiers created by a programmer cannot match these keywords. The standard reserved keywords that cannot be used for programmer created identifiers are:

alignas, alignof, and, and_eq, asm, auto, bitand, bitor, bool, break, case, catch, char, char16_t, char32_t, class, compl, const, constexpr, const_cast, continue, decltype, default, delete, do, double, dynamic_cast, else, enum, explicit, export, extern, false, float, for, friend, goto, if, inline, int, long, mutable, namespace, new, noexcept, not, not_eq, nullptr, operator, or, or_eq, private, protected, public, register, reinterpret_cast, return, short, signed, sizeof, static, static_assert, static_cast, struct, switch, template, this, thread_local, throw, true, try, typedef, typeid, typename, union, unsigned, using, virtual, void, volatile, wchar_t, while, xor, xor_eq

Specific compilers may also have additional specific reserved keywords.

Very important: The C++ language is a "case sensitive" language. That means that an identifier written in capital letters is not equivalent to another one with the same name but written in small letters. Thus, for example, the
RESULT variable is not the same as the result variable or the Result variable. These are three different identifiers identifiying three different variables.


Fundamental data types

The values of variables are stored somewhere in an unspecified location in the computer memory as zeros and ones. Our program does not need to know the exact location where a variable is stored; it can simply refer to it by its name. What the program needs to be aware of is the kind of data stored in the variable. It's not the same to store a simple integer as it is to store a letter or a large floating-point number; even though they are all represented using zeros and ones, they are not interpreted in the same way, and in many cases, they don't occupy the same amount of memory.

Fundamental data types are basic types implemented directly by the language that represent the basic storage units supported natively by most systems. They can mainly be classified into:
  • Character types: They can represent a single character, such as 'A' or '$'. The most basic type is char, which is a one-byte character. Other types are also provided for wider characters.
  • Numerical integer types: They can store a whole number value, such as 7 or 1024. They exist in a variety of sizes, and can either be signed or unsigned, depending on whether they support negative values or not.
  • Floating-point types: They can represent real values, such as 3.14 or 0.01, with different levels of precision, depending on which of the three floating-point types is used.
  • Boolean type: The boolean type, known in C++ as bool, can only represent one of two states, true or false.

Here is the complete list of fundamental types in C++:
Group
Type names*
Notes on size / precision
Character types
char
Exactly one byte in size. At least 8 bits.
char16_t
Not smaller than char. At least 16 bits.
char32_t
Not smaller than char16_t. At least 32 bits.
wchar_t
Can represent the largest supported character set.
Integer types (signed)
signed char
Same size as char. At least 8 bits.
signed short int
Not smaller than char. At least 16 bits.
signed int
Not smaller than short. At least 16 bits.
signed long int
Not smaller than int. At least 32 bits.
signed long long int
Not smaller than long. At least 64 bits.
Integer types (unsigned)
unsigned char
(same size as their signed counterparts)
unsigned short int
unsigned int
unsigned long int
unsigned long long int
Floating-point types
float

double
Precision not less than float
long double
Precision not less than double
Boolean type
bool

Void type
void
no storage
Null pointer
decltype(nullptr)


* The names of certain integer types can be abbreviated without their
signed and int components - only the part not in italics is required to identify the type, the part in italics is optional. I.e., signed short int can be abbreviated as signed short, short int, or simply short; they all identify the same fundamental type.

Within each of the groups above, the difference between types is only their size (i.e., how much they occupy in memory): the first type in each group is the smallest, and the last is the largest, with each type being at least as large as the one preceding it in the same group. Other than that, the types in a group have the same properties.

Note in the panel above that other than
char (which has a size of exactly one byte), none of the fundamental types has a standard size specified (but a minimum size, at most). Therefore, the type is not required (and in many cases is not) exactly this minimum size. This does not mean that these types are of an undetermined size, but that there is no standard size across all compilers and machines; each compiler implementation may specify the sizes for these types that fit the best the architecture where the program is going to run. This rather generic size specification for types gives the C++ language a lot of flexibility to be adapted to work optimally in all kinds of platforms, both present and future.

Type sizes above are expressed in bits; the more bits a type has, the more distinct values it can represent, but at the same time, also consumes more space in memory:
Size
Unique representable values
Notes
8-bit
256
= 28
16-bit
65 536
= 216
32-bit
4 294 967 296
= 232 (~4 billion)
64-bit
18 446 744 073 709 551 616
= 264 (~18 billion billion)

For integer types, having more representable values means that the range of values they can represent is greater; for example, a 16-bit unsigned integer would be able to represent 65536 distinct values in the range 0 to 65535, while its signed counterpart would be able to represent, on most cases, values between -32768 and 32767. Note that the range of positive values is approximately halved in signed types compared to unsigned types, due to the fact that one of the 16 bits is used for the sign; this is a relatively modest difference in range, and seldom justifies the use of unsigned types based purely on the range of positive values they can represent.

For floating-point types, the size affects their precision, by having more or less bits for their significant and exponent.

If the size or precision of the type is not a concern, then char, int, and double are typically selected to represent characters, integers, and floating-point values, respectively. The other types in their respective groups are only used in very particular cases.

The properties of fundamental types in a particular system and compiler implementation can be obtained by using the numeric_limits classes (see standard header <limits>). If for some reason, types of specific sizes are needed, the library defines certain fixed-size type aliases in header <cstdint>.

The types described above (characters, integers, floating-point, and boolean) are collectively known as arithmetic types. But two additional fundamental types exist: void, which identifies the lack of type; and the type nullptr, which is a special type of pointer. Both types will be discussed further in a coming chapter about pointers.

C++ supports a wide variety of types based on the fundamental types discussed above; these other types are known as compound data types, and are one of the main strengths of the C++ language. We will also see them in more detail in future chapters.

Declaration of variables

C++ is a strongly-typed language, and requires every variable to be declared with its type before its first use. This informs the compiler the size to reserve in memory for the variable and how to interpret its value. The syntax to declare a new variable in C++ is straightforward: we simply write the type followed by the variable name (i.e., its identifier). For example:


int a;
float mynumber;


These are two valid declarations of variables. The first one declares a variable of type int with the identifier a. The second one declares a variable of type float with the identifier mynumber. Once declared, the variables a and mynumber can be used within the rest of their scope in the program.
If declaring more than one variable of the same type, they can all be declared in a single statement by separating their identifiers with commas. For example:

int a, b, c;


This declares three variables (a, b and c), all of them of type int, and has exactly the same meaning as:



int a;
int b;
int c;


To see what variable declarations look like in action within a program, let's have a look at the entire C++ code of the example about your mental memory proposed at the beginning of this chapter:















// operating with variables

#include <iostream>
using namespace std;

int main ()
{
  // declaring variables:
  int a, b;
  int result;

  // process:
  a = 5;
  b = 2;
  a = a + 1;
  result = a - b;

  // print out the result:
  cout << result;

  // terminate the program:
  return 0;
}



Don't be worried if something else than the variable declarations themselves look a bit strange to you. Most of it will be explained in more detail in coming chapters.
 

Initialization of variables 

When the variables in the example above are declared, they have an undetermined value until they are assigned a value for the first time. But it is possible for a variable to have a specific value from the moment it is declared. This is called the initialization of the variable.
In C++, there are three ways to initialize variables. They are all equivalent and are reminiscent of the evolution of the language over the years:
The first one, known as c-like initialization (because it is inherited from the C language), consists of appending an equal sign followed by the value to which the variable is initialized:
type identifier = initial_value;
For example, to declare a variable of type int called x and initialize it to a value of zero from the same moment it is declared, we can write:

int x = 0;


A second method, known as constructor initialization (introduced by the C++ language), encloses the initial value between parentheses (
()):
type identifier (initial_value);
For example:

int x (0);


Finally, a third method, known as uniform initialization, similar to the above, but using curly braces (
{}) instead of parentheses (this was introduced by the revision of the C++ standard, in 2011):
type identifier {initial_value};
For example:

int x {0};


All three ways of initializing variables are valid and equivalent in C++.


















// initialization of variables

#include <iostream>
using namespace std;

int main ()
{
  int a=5;               // initial value: 5
  int b(3);              // initial value: 3
  int c{2};              // initial value: 2
  int result;            // initial value undetermined

  a = a + b;
  result = a - c;
  cout << result;

  return 0;
}



Introduction to strings 

Fundamental types represent the most basic types handled by the machines where the code may run. But one of the major strengths of the C++ language is its rich set of compound types, of which the fundamental types are mere building blocks.
An example of compound type is the string class. Variables of this type are able to store sequences of characters, such as words or sentences. A very useful feature!
A first difference with fundamental data types is that in order to declare and use objects (variables) of this type, the program needs to include the header where the type is defined within the standard library (header <string>):












// my first string
#include <iostream>
#include <string>
using namespace std;

int main ()
{
  string mystring;
  mystring = "This is a string";
  cout << mystring;
  return 0;
}


Output:
This is a string
As you can see in the previous example, strings can be initialized with any valid string literal, just like numerical type variables can be initialized to any valid numerical literal. As with fundamental types, all initialization formats are valid with strings:



string mystring = "This is a string";
string mystring ("This is a string");
string mystring {"This is a string"};


Strings can also perform all the other basic operations that fundamental data types can, like being declared without an initial value and change its value during execution:














// my first string
#include <iostream>
#include <string>
using namespace std;

int main ()
{
  string mystring;
  mystring = "This is the initial string content";
  cout << mystring << endl;
  mystring = "This is a different string content";
  cout << mystring << endl;
  return 0;
}



Output:
This is the initial string content
This is a different string content

Note: inserting the
endl manipulator ends the line (printing a newline character and flushing the stream).
The string class is a compound type. As you can see in the example above, compound types are used in the same way as fundamental types: the same syntax is used to declare variables and to initialize them.


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